Frequently Asked Questions

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All in Game can be used in any situation requiring planning or problem solving. It’s great for teams at all levels (boardroom to frontline) in all types of organisations: public, private, non-profit, large or small in any industry anywhere in the world.

It’s a unique online team planning game. Makes planning more engaging, enjoyable and effective. In 90 minutes, 8 people can create individual action plans without any external support. All In Game works through a web browser. It can be used during online and face-to-face meetings. All In Game is designed specifically for hybrid working. Here are some ways to use it:

  • Organisation-wide or department strategy execution
  • Inter-departmental or cross-functional planning
  • Project implementation planning
  • New product development planning
  • Team building so every voice heard
  • New hire onboarding/welcoming process for a quick start
  • Resource prioritisation/allocation planning
  • Large-scale change planning and execution (economic, organisational, culture)
  • Brainstorming and planning for new products
  • Defining and shaping culture
  • Leadership & succession planning
  • Board and advisory committee alignment
  • Working across boundaries
  • Corporate or investor communication planning

A licence costs £20/month and is billed annually.

This licence allows you to use All In Game with no restriction on the number of consecutive sessions you can run.

If you want to use All In Game at an event running multiple games concurrently, please contact us to discuss an ‘event’ licence.

All In Game helps teams explore strategic and tactical issues and create priority actions they can implement immediately. If your main priority is to plan and implement department-specific initiatives, then it’s best to use it within the same department. If you want to develop greater appreciation of individual and team roles and challenges, as well as initiate inter-departmental resource allocation, then it’s best used cross-functionally.

The key to success in both cases is a level of mindfulness about collective success. You may want to try a sample test both ways and see which works best for your organisation.

The game is a framework. Each group playing the game personalises it and make the discussions and outputs relevant to their specific needs. The participants generate relevant discussions, ideas and actions based on their organisation’s strategic challenges, initiatives, goals. It is possible to customise the game for large clients, specifically the descriptive prompts used to set up the game challenges in each of the six quests.

Please call us and we can discuss a demo of the game.

Yes, someone can win but everyone must get ‘all in’ for any player to win. Players strive to earn the most likes in all six quests. They collaborate by helping other players score enough likes to get ‘all in’ to win.

Players get a digital Game Map to develop their ideas and actions while they play. Hosts get a digital Game Script to prompt their tasks and player tasks during the game. Players and Hosts can access How To Play and How To Host instructions in the game application before they play.

The game host is someone in your organisation who understands the players’ purpose and goals, is vested in their success, and enjoys helping people learn from each other.

Team leaders can play or host, but not both. The host manages game tasks, time and scores to keep the learning fun and meaningful.

Have more questions about how to apply All In Game in your organisation?

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